Ranked ShooterVector Strike
A 4v4 tactical shooter launched globally in March 2025. Hit 1M downloads in six weeks with a sub-40ms average match latency.

FocusBattleSource engineers 120fps ranked shooters and real-time strategy games from our studio on Smith Street, Collingwood. Cross-platform play, live tournaments, and net-code that holds up under pressure.
We build mobile-first games where skill decides the outcome — not your device or your connection. Every title ships with deterministic net-code, spectator tools, and a ranked ladder from day one. Based in Collingwood and shipping to players across Australia and worldwide.
No pay-to-win mechanics. Cosmetics only, tuned for readability at 60–120fps.
Deterministic simulation with rollback keeps matches fair on 4G, 5G and Wi-Fi.
In-client tournament tools let clans host seasons without leaving the game.
From concept to live-ops, we handle the full lifecycle of a competitive mobile title.
Real-time PvP with rollback net-code, matchmaking, and seasonal ladders. Full build from AU$85,000, 14–20 week delivery.
In-client bracket engine with spectator streams and prize automation. Setup from AU$18,000 plus AU$1,200 / season live-ops.
Unified accounts, cloud saves, and shared progression across Android and iOS. Integration from AU$12,500.
We push existing titles to a locked 120fps on flagship devices and 60fps on mid-range. Audits from AU$6,500.
Three recent titles built and launched from the Collingwood studio.
Ranked ShooterA 4v4 tactical shooter launched globally in March 2025. Hit 1M downloads in six weeks with a sub-40ms average match latency.
Real-Time StrategyA lane-based RTS with community leagues. Sustains 22,000 concurrent ranked players during the ANZ evening peak.
Arcade RacerA street-racing title set in a stylised Melbourne. Featured by the App Store in 14 regions within its first month.
Hover a card to read what each lead ships.

Fifteen years across mobile and console. Runs production and keeps every title on a fair-play charter.
Studio Director

Owns our rollback simulation and matchmaking. Obsessed with shaving milliseconds off match latency.
Lead Netcode Engineer

Designs UI and characters that stay legible at 120fps on a 6-inch screen. Former UX lead in Fitzroy.
Art & Readability

Runs seasonal ladders and clan leagues. Answers player reports personally within the hour.
Live-Ops & Community
“Vector Strike is the first mobile shooter where I actually feel my aim matters. The 40ms matches on my train commute through Richmond are wild.”
“Our clan ran a full 32-team season inside Fault Line without any third-party tools. The bracket engine just works.”
“I ported my old account from Android to my new iPhone and every unlock and rank came across instantly. Cross-play is seamless.”
Tell us about your title or drop by the studio. We reply to every message within one business day.