Melbourne Mobile Game Studio

Competitive mobile battles built for Android & iOS.

FocusBattleSource engineers 120fps ranked shooters and real-time strategy games from our studio on Smith Street, Collingwood. Cross-platform play, live tournaments, and net-code that holds up under pressure.

38ms
Avg. match latency
1.2M
Monthly active players
94,500
Ranked matches / day
4.8
App Store rating
Our Mission

Serious competition should fit in your pocket.

We build mobile-first games where skill decides the outcome — not your device or your connection. Every title ships with deterministic net-code, spectator tools, and a ranked ladder from day one. Based in Collingwood and shipping to players across Australia and worldwide.

Skill-first design

No pay-to-win mechanics. Cosmetics only, tuned for readability at 60–120fps.

Rollback net-code

Deterministic simulation with rollback keeps matches fair on 4G, 5G and Wi-Fi.

Community-run leagues

In-client tournament tools let clans host seasons without leaving the game.

What We Build

Four studios under one roof.

From concept to live-ops, we handle the full lifecycle of a competitive mobile title.

01

Ranked Multiplayer

Real-time PvP with rollback net-code, matchmaking, and seasonal ladders. Full build from AU$85,000, 14–20 week delivery.

02

Live Tournaments

In-client bracket engine with spectator streams and prize automation. Setup from AU$18,000 plus AU$1,200 / season live-ops.

03

Cross-Platform Sync

Unified accounts, cloud saves, and shared progression across Android and iOS. Integration from AU$12,500.

04

Performance Porting

We push existing titles to a locked 120fps on flagship devices and 60fps on mid-range. Audits from AU$6,500.

Case Studies

Games we shipped and scaled.

Three recent titles built and launched from the Collingwood studio.

Vector StrikeRanked Shooter

Vector Strike

A 4v4 tactical shooter launched globally in March 2025. Hit 1M downloads in six weeks with a sub-40ms average match latency.

1.4M
Downloads
View breakdown
Fault LineReal-Time Strategy

Fault Line

A lane-based RTS with community leagues. Sustains 22,000 concurrent ranked players during the ANZ evening peak.

22,000
Peak concurrent
View breakdown
Redline CollingwoodArcade Racer

Redline Collingwood

A street-racing title set in a stylised Melbourne. Featured by the App Store in 14 regions within its first month.

14
App Store features
View breakdown
The Studio

Builders, designers and competitors.

Hover a card to read what each lead ships.

Priya N.

Fifteen years across mobile and console. Runs production and keeps every title on a fair-play charter.

Priya N.

Studio Director

Marcus T.

Owns our rollback simulation and matchmaking. Obsessed with shaving milliseconds off match latency.

Marcus T.

Lead Netcode Engineer

Sofia L.

Designs UI and characters that stay legible at 120fps on a 6-inch screen. Former UX lead in Fitzroy.

Sofia L.

Art & Readability

Jarrah W.

Runs seasonal ladders and clan leagues. Answers player reports personally within the hour.

Jarrah W.

Live-Ops & Community

Player Voices

What the community says.

Vector Strike is the first mobile shooter where I actually feel my aim matters. The 40ms matches on my train commute through Richmond are wild.
Daniel K.Richmond, VIC · April 2025
Our clan ran a full 32-team season inside Fault Line without any third-party tools. The bracket engine just works.
Aisha R.Sydney, NSW · February 2025
I ported my old account from Android to my new iPhone and every unlock and rank came across instantly. Cross-play is seamless.
Tom H.Brisbane, QLD · May 2025
Get In Touch

Book a playtest or start a build.

Tell us about your title or drop by the studio. We reply to every message within one business day.